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Fri Aug 26 12:36:28 CEST 2016


ADPCM streams, we use them to decode the entire sample
and then play it with playRaw(). But that seems
wasteful on a sample that could be several megabytes.
Even if that's what we do when playing standard WAV
data for the cutscenes.

It probably makes sense to keep the DXA sound chunk in
memory to avoid seeking back and forth, though.

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