[Scummvm-tracker] [ScummVM] #9674: SCI: QFG3: Broken day/night cycle stuck on daylight
Willem Jan Palenstijn
trac at scummvm.org
Sat Dec 17 19:17:03 CET 2016
#9674: SCI: QFG3: Broken day/night cycle stuck on daylight
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Reporter: Ori Avtalion | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords:
Game: Quest for Glory 3 |
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Comment (by Willem Jan Palenstijn):
The reason the palette is not changing in this savegame is that
`_palVaryPaused` somehow seems to be equal to 3 (instead of 0), so the
night-time palette change is stuck in a paused state.
I'm unsure how this happened, but one thing that seems fishy is that
restoring doesn't reset the palVary state, unless the game that's being
loaded has `_palVaryResourceId != -1`
--
Ticket URL: <https://bugs.scummvm.org/ticket/9674#comment:1>
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