[Scummvm-tracker] [ScummVM] #9607: AGI: Animation and timers too fast with OpenGL backend

Derek Warren trac at scummvm.org
Wed Oct 12 02:11:04 CEST 2016


#9607: AGI: Animation and timers too fast with OpenGL backend
-----------------------------+------------------------------
  Reporter:  dmwarren        |      Owner:
      Type:  defect          |     Status:  new
  Priority:  normal          |  Component:  Engine: AGI
Resolution:                  |   Keywords:  cycle, animation
      Game:  King's Quest 1  |
-----------------------------+------------------------------

Comment (by dmwarren):

 Also reproducible on Debian 8.6 using 1.10.0git254-gc118e2f. Again, both
 the animation and timers are affected.


 > Could it be that on Mac OS delays for 10 milliseconds are ignored?
 Because otherwise there is basically no way that AGI games can run that
 fast.

 All I can tell you is that they do. :-)

 OS X was one of the platforms where frame skipping (commit
 d43c593e2e41666f586b94f1dfbe1f7b999405f0) sped up transitions to a
 sensible speed in case that's a clue.

--
Ticket URL: <https://bugs.scummvm.org/ticket/9607#comment:3>
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