[Scummvm-tracker] [ScummVM] #9607: AGI: Animation and timers too fast with OpenGL backend
Derek Warren
trac at scummvm.org
Wed Oct 12 02:11:04 CEST 2016
#9607: AGI: Animation and timers too fast with OpenGL backend
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Reporter: dmwarren | Owner:
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Resolution: | Keywords: cycle, animation
Game: King's Quest 1 |
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Comment (by dmwarren):
Also reproducible on Debian 8.6 using 1.10.0git254-gc118e2f. Again, both
the animation and timers are affected.
> Could it be that on Mac OS delays for 10 milliseconds are ignored?
Because otherwise there is basically no way that AGI games can run that
fast.
All I can tell you is that they do. :-)
OS X was one of the platforms where frame skipping (commit
d43c593e2e41666f586b94f1dfbe1f7b999405f0) sped up transitions to a
sensible speed in case that's a clue.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9607#comment:3>
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