[Scummvm-tracker] [ScummVM] #9607: AGI: Animation and timers too fast with OpenGL backend

Martin Kiewitz trac at scummvm.org
Wed Oct 12 21:54:51 CEST 2016


#9607: AGI: Animation and timers too fast with OpenGL backend
-----------------------------+------------------------------
  Reporter:  dmwarren        |      Owner:
      Type:  defect          |     Status:  new
  Priority:  normal          |  Component:  Engine: AGI
Resolution:                  |   Keywords:  cycle, animation
      Game:  King's Quest 1  |
-----------------------------+------------------------------

Comment (by m-kiewitz):

 Can you please try again?

 The original AGI had a speed setting that let the game run as fast as
 possible. We didn't go as far, but it still resulted in way too many
 cycles per second.

 I changed that now, so that it should get limited to 40 frames per second.

 This should fix "Fast" in your KQ1 and "Fastest" in Black Cauldron.

 The game speed setting before that is "1", which should result in around
 20 frames per second.

 Commit 32ca051485d6bce0939d8fec0676a1fd5d537fc2

--
Ticket URL: <https://bugs.scummvm.org/ticket/9607#comment:4>
ScummVM <https://bugs.scummvm.org>
ScummVM



More information about the Scummvm-tracker mailing list