[Scummvm-tracker] [ScummVM] #9736: SCI: GK1: Napoleon House ambient audio stops playing when door audio plays (was: Gabriel Knight 1 - Napoleon House ambience glitch)

Colin Snover trac at scummvm.org
Sat Apr 29 03:27:28 CEST 2017


#9736: SCI: GK1: Napoleon House ambient audio stops playing when door audio plays
-------------------------------+-------------------------
  Reporter:  DustyShinigami    |      Owner:  (none)
      Type:  defect            |     Status:  new
  Priority:  normal            |  Component:  Engine: SCI
Resolution:                    |   Keywords:
      Game:  Gabriel Knight 1  |
-------------------------------+-------------------------

Comment (by csnover):

 Thanks for your report!

 This is related to the use of the old SCI16 digital audio code in SCI2
 games, instead of the SCI32 digital audio code used by SCI2.1 and later.
 The old code is only capable of playing back a single digital audio sample
 at a time, and it permanently interrupts whatever sample is already
 playing when a new sample is played (instead of mixing, or restoring the
 old sample after the new one has finished). Some more RE needs to be done
 on GK1 audio code to figure out what the right thing to do is.

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Ticket URL: <https://bugs.scummvm.org/ticket/9736#comment:1>
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