[Scummvm-tracker] [ScummVM] #9788: SCI: PHANT1: Chapter 7 - Palette glitch in chapel

Colin Snover trac at scummvm.org
Sun Jul 9 23:42:42 CEST 2017


#9788: SCI: PHANT1: Chapter 7 - Palette glitch in chapel
-------------------------------+-------------------------
  Reporter:  bgK               |      Owner:  csnover
      Type:  defect            |     Status:  new
  Priority:  high              |  Component:  Engine: SCI
Resolution:                    |   Keywords:  sci32
      Game:  Phantasmagoria 1  |
-------------------------------+-------------------------

Comment (by csnover):

 The problem occurs only in chapter 7 because the bad palette is caused
 when the palette of view 64001 (the chest box in the lower-right of the
 screen) is submitted. This chest object is only added when game flag 206
 is true.

 I don’t know why resubmitting the ego's palette during the walk animation
 works in SSCI and not in ScummVM, since the view's palette should be
 marked has having already been submitted in SSCI too. Maybe a problem with
 the order of the draw list?

 There is another similar palette problem in room 20200 (basement) during
 chapter 7, though in this case the bad view (3171) is being drawn at the
 top-left corner of its plane so maybe should have not made its way into
 the draw list at all (it is certainly not visible!). To reproduce this,
 warp to room 20210, set game to day 7 (`vv g 106 7`), then exit through
 the door to room 20200.

--
Ticket URL: <https://bugs.scummvm.org/ticket/9788#comment:5>
ScummVM <https://bugs.scummvm.org>
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