[Scummvm-tracker] [ScummVM] #9971: SDL2: Fullscreen to RTL launcher resolution
tsoliman
trac at scummvm.org
Wed Jul 19 07:21:40 CEST 2017
#9971: SDL2: Fullscreen to RTL launcher resolution
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Reporter: tsoliman | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Ports
Keywords: osx,sdl2,rtl, macos, launcher | Game:
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Self-compiled 50a90cd2f1
macOS 10.12.5 rMBP mid 2015
SDL2 2.0.5
- make sure the launcher is windowed by default (fullscreen=false in the
config)
- from the launcher, launch a game that forces scaling off and results in
a window that doesn't match the launcher size (more on that below)
- alt-enter to go to fullscreen while the game is running (this is
important)
- use GMM to return to launcher
- watch as launcher goes back to windowed mode in the wrong size - usually
by keeping the game's size
How the launcher is messed up depends on the the values of gfx_mode and
aspect_ratio and the difference between the game's locked resolution and
the launcher's resolution.
This can be reproduced with games like sq6/torin/lsl6/comi unless
aspect_ratio=true and gfx_mode=2x. This is because this combination puts
the launcher into a matching resolution as those games are locked to
(640x480).
Just make sure the game's locked resolution is different than the initial
launcher by either aspect_ratio=false or gfx_mode=3x .. or picking a game
that doesn't lock to 640x480 (hires adventures are great for this)
--
Ticket URL: <https://bugs.scummvm.org/ticket/9971>
ScummVM <https://bugs.scummvm.org>
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