[Scummvm-tracker] [ScummVM] #9971: SDL2: Fullscreen to RTL launcher resolution

tsoliman trac at scummvm.org
Wed Jul 19 07:21:40 CEST 2017


#9971: SDL2: Fullscreen to RTL launcher resolution
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Reporter:  tsoliman                       |      Owner:  (none)
    Type:  defect                         |     Status:  new
Priority:  normal                         |  Component:  Ports
Keywords:  osx,sdl2,rtl, macos, launcher  |       Game:
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 Self-compiled 50a90cd2f1
 macOS 10.12.5 rMBP mid 2015
 SDL2 2.0.5

 - make sure the launcher is windowed by default (fullscreen=false in the
 config)
 - from the launcher, launch a game that forces scaling off and results in
 a window that doesn't match the launcher size (more on that below)
 - alt-enter to go to fullscreen while the game is running (this is
 important)
 - use GMM to return to launcher
 - watch as launcher goes back to windowed mode in the wrong size - usually
 by keeping the game's size

 How the launcher is messed up depends on the the values of gfx_mode and
 aspect_ratio and the difference between the game's locked resolution and
 the launcher's resolution.

 This can be reproduced with games like sq6/torin/lsl6/comi unless
 aspect_ratio=true and gfx_mode=2x. This is because this combination puts
 the launcher into a matching resolution as those games are locked to
 (640x480).
 Just make sure the game's locked resolution is different than the initial
 launcher by either aspect_ratio=false or gfx_mode=3x .. or picking a game
 that doesn't lock to 640x480 (hires adventures are great for this)

--
Ticket URL: <https://bugs.scummvm.org/ticket/9971>
ScummVM <https://bugs.scummvm.org>
ScummVM


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