[Scummvm-tracker] [ScummVM] #9984: TITANIC: Doorbot doesn't show up on his own

Paul Gilbert trac at scummvm.org
Mon Jul 31 00:08:24 CEST 2017


#9984: TITANIC: Doorbot doesn't show up on his own
-------------------------------+-----------------------------
  Reporter:  dafioram          |      Owner:  dreammaster
      Type:  defect            |     Status:  pending
  Priority:  low               |  Component:  Engine: Titanic
Resolution:  fixed             |   Keywords:
      Game:  Starship Titanic  |
-------------------------------+-----------------------------
Changes (by dreammaster):

 * status:  new => pending
 * resolution:   => fixed


Comment:

 Actually, the "region" in this case doesn't correspond to the in-game
 area, but to what area one of the NPC's dials are pointed to. In this
 case, '1' refers to the upper-half area which corresponds to
 happy/positive/etc. I double-checked the logic against the original and it
 seems to match. First of all, the bots will only appear in the Embarkation
 Lobby or the Top of the Well.


 Secondly, if the BellBot's middle dial is in the upper half, then it will
 always be the one that appears, and about 15-20 seconds.. though there can
 be a minor delay of a few seconds due to starting up the animations, and
 likely delays due to renderings whilst the timer was active. The counter
 is reset if the player moves to a new node. Basically, the game is
 subdivided into "rooms", then "nodes", then "views". A room is an overall
 area, such as the Embarkatioon Lobby, or the Top of the Well. Nodes are
 the different positions you can stand within a room. And finally, views
 are the different directions you can face in whilst still be standing on
 the same node, like N, S, E, and W.

 The BellBot is one of the bots you can control using the Cell Point
 Settings room. If you use the first device going clockwise from the
 entrance, and pull the lever, that'll put the BellBot's middle dial to a
 low setting. After that, it takes a little over 2 minutes staying on the
 same node for them to make an appearance, and either one can appear then.


 I did some testing, and so long as you changed "nodes", the bots wouldn't
 appear. Such as walking in a big circle around the top of the well. If,
 however, you simply spin in place, then you're not actually leaving a
 node, and the BellBot will appear in 15 seconds or so, just like the
 original. Can you confirm that you're seeing the same behaviour?

--
Ticket URL: <https://bugs.scummvm.org/ticket/9984#comment:5>
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