[Scummvm-tracker] [ScummVM] #9836: SCI: TORIN: Game becomes stuck when using worm-Boogle in cave
Colin Snover
trac at scummvm.org
Sat Jun 24 06:06:38 CEST 2017
#9836: SCI: TORIN: Game becomes stuck when using worm-Boogle in cave
------------------------------+-------------------------
Reporter: bgK | Owner: csnover
Type: defect | Status: closed
Priority: high | Component: Engine: SCI
Resolution: fixed | Keywords: sci32
Game: Torin's Passage |
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Changes (by csnover):
* owner: (none) => csnover
* status: new => closed
* resolution: => fixed
Comment:
Thanks for your report!
The script in the dragon’s cave for this cutscene was designed explicitly
to anticipate that Boogle may not be in the bag. Unfortunately, it failed
to implement that case correctly. With these reproduction steps, Boogle
ended up on the wrong side of the wall obstacle and could not move to the
requested cuepoint during the cutscene. (For future reference, the same
thing happens in the original interpreter.)
A script patch for this bug has been added in commit
c4ca32453357a6e75567fc75522a8c1c4756dd68 and will be available in builds
1.10.0git-3526 and later.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9836#comment:4>
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