[Scummvm-tracker] [ScummVM] #10262: TITANIC: Marsinta closed but still active in TT after restoring save game

Paul Gilbert trac at scummvm.org
Tue Oct 3 03:05:02 CEST 2017


#10262: TITANIC: Marsinta closed but still active in TT after restoring save game
-------------------------------+-----------------------------
  Reporter:  csnover           |      Owner:  dreammaster
      Type:  defect            |     Status:  closed
  Priority:  normal            |  Component:  Engine: Titanic
Resolution:  fixed             |   Keywords:
      Game:  Starship Titanic  |
-------------------------------+-----------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => fixed


Comment:

 This happens in the original with a savegame when Marcinta is active.. if
 you load it directly from the Continue dialog, she'll show as inactive,
 but loading from within the game shows her as active. The culprit being
 the CDeskbot::EnterViewMsg, which is called during game startup after
 loading the savegame, forcing the Deskbot to be in the collapsed state. I
 was a bit wary of stuffing around with this logic, so instead I made it
 properly reset the active NPC when this situation occurs. Which means that
 you can no longer talk to her in the collapsed state post-load.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10262#comment:1>
ScummVM <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list