[Scummvm-tracker] [ScummVM] #10304: SCI: QFG3: Night palette no longer loads after Storyteller event

EricOakford trac at scummvm.org
Wed Oct 25 02:26:55 CEST 2017


#10304: SCI: QFG3: Night palette no longer loads after Storyteller event
------------------------+-------------------------------
Reporter:  EricOakford  |      Owner:  (none)
    Type:  defect       |     Status:  new
Priority:  normal       |  Component:  Engine: SCI
Keywords:               |       Game:  Quest for Glory 3
------------------------+-------------------------------
 Scummvm: 1.10.0git5264-g9030b09ecc
 Game: Quest for Glory III 1.1
 OS: Win10-64

 After the storyteller tells his story at nightfall, the Hero automatically
 returns to the guest hut to sleep for the night. The following night,
 however, the game never loads the palette for nighttime (though the game
 otherwise treats it as though it is night), making it appear like it's
 still daytime. This creates odd quirks such as the moon being present in
 broad daylight at the Pool of Peace or the Hero's room at the Welcome Inn.

 I enclosed a savegame right before the storyteller (note that here, the
 night palette is working properly) This glitch doesn't happen in the
 original interpreter.

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Ticket URL: <https://bugs.scummvm.org/ticket/10304>
ScummVM <https://bugs.scummvm.org>
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