[Scummvm-tracker] [ScummVM] #10218: SCI: QFG2: Crash when exiting multiple Jackalmen carnage

Martin Kiewitz trac at scummvm.org
Wed Sep 27 22:19:32 CEST 2017


#10218: SCI: QFG2: Crash when exiting multiple Jackalmen carnage
--------------------------------+-------------------------
  Reporter:  EricOakford        |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  high               |  Component:  Engine: SCI
Resolution:                     |   Keywords:
      Game:  Quest for Glory 2  |
--------------------------------+-------------------------

Comment (by m-kiewitz):

 I'm adding the Corey + Lori Cole QA part about those enemies on here,
 because GamingOnLinux seems to make archive.org not work on them. Would be
 a shame to lose this info. The original info linked from the Wiki is
 already not working anymore.

 "What was the most difficult/annoying/challenging/diabolical bug you
 remembers ever having to fix or work around."

 "Well, we never actually found the memory leak in Quest for Glory 2 combat
 with the Jackalmen. That slowly ate up memory so the game would crash in
 an entirely different place, often near the end when it was most
 frustrating. Memory issues are frequently the hardest to find and debug,
 partially because debugging them can affect the behavior."

 So I guess that specific problem may also happen in ScummVM (as in memory
 getting leaked within the scripts), but it shouldn't really be a problem.
 Original SCI had limited amounts of memory available for that. We don't.

 In any case it seems this here is another issue with that specific enemy.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10218#comment:4>
ScummVM <https://bugs.scummvm.org>
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