[Scummvm-tracker] [ScummVM] #10218: SCI: QFG2: Crash when exiting multiple Jackalmen carnage

Willem Jan Palenstijn trac at scummvm.org
Thu Sep 28 21:51:23 CEST 2017


#10218: SCI: QFG2: Crash when exiting multiple Jackalmen carnage
--------------------------------+-------------------------
  Reporter:  EricOakford        |      Owner:  m-kiewitz
      Type:  defect             |     Status:  new
  Priority:  high               |  Component:  Engine: SCI
Resolution:                     |   Keywords:  script-bug
      Game:  Quest for Glory 2  |
--------------------------------+-------------------------

Comment (by wjp):

 After two long debugging sessions, m_kiewitz and I figured out how to
 reproduce it.

 You (probably) need animation speed set very high and good attack skills,
 and then attack so quickly that you effectively land two finishing blows
 on the last jackalman. (There don't have to be multiple jackalmen.)

 The second finishing blow will cause `jackalMan::endCombat` to be called a
 second time, which will make the number of active jackelmen negative,
 which will then confuse everything.

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Ticket URL: <https://bugs.scummvm.org/ticket/10218#comment:8>
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