[Scummvm-tracker] [ScummVM] #10218: SCI: QFG2: Crash when exiting multiple Jackalmen carnage
Willem Jan Palenstijn
trac at scummvm.org
Thu Sep 28 21:51:23 CEST 2017
#10218: SCI: QFG2: Crash when exiting multiple Jackalmen carnage
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Reporter: EricOakford | Owner: m-kiewitz
Type: defect | Status: new
Priority: high | Component: Engine: SCI
Resolution: | Keywords: script-bug
Game: Quest for Glory 2 |
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Comment (by wjp):
After two long debugging sessions, m_kiewitz and I figured out how to
reproduce it.
You (probably) need animation speed set very high and good attack skills,
and then attack so quickly that you effectively land two finishing blows
on the last jackalman. (There don't have to be multiple jackalmen.)
The second finishing blow will cause `jackalMan::endCombat` to be called a
second time, which will make the number of active jackelmen negative,
which will then confuse everything.
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Ticket URL: <https://bugs.scummvm.org/ticket/10218#comment:8>
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