[Scummvm-tracker] [ScummVM] #10250: SCI: PQ3: Bad palette when hit by a car

Martin Kiewitz trac at scummvm.org
Sat Sep 30 09:29:13 CEST 2017


#10250: SCI: PQ3: Bad palette when hit by a car
-----------------------------+-------------------------
  Reporter:  dafioram        |      Owner:  m-kiewitz
      Type:  defect          |     Status:  closed
  Priority:  normal          |  Component:  Engine: SCI
Resolution:  invalid         |   Keywords:
      Game:  Police Quest 3  |
-----------------------------+-------------------------
Changes (by m-kiewitz):

 * owner:  (none) => m-kiewitz
 * status:  new => closed
 * resolution:   => invalid


Comment:

 This is not a bug.

 Sierra changed the palette as well before running the transition, which
 made the old screen look wrong. They were limited to 256 colors, so there
 is no way to do it differently unless we go 15/16-bit-color and then it
 would actually be an enhancement and wouldn't be like the game looked when
 using the original interpreter. I think wjp actually even did something
 like this already.

 This happens with all transitions. There are some games, that do a
 transition to a black screen and then transition again from the black
 screen, which avoids this.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10250#comment:1>
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