[Scummvm-tracker] [ScummVM] #10495: TINSEL: DW1: Prunes disappear if used without putting in inventory

sluicebox trac at scummvm.org
Fri Apr 20 05:03:40 CEST 2018


#10495: TINSEL: DW1: Prunes disappear if used without putting in inventory
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Reporter:  sluicebox  |      Owner:  (none)
    Type:  defect     |     Status:  new
Priority:  normal     |  Component:  Engine: Tinsel
Keywords:             |       Game:  Discworld
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 I assume this is a bug in the game scripts. If you pickup the prunes at
 the university and go to the fish monger and put them in the caviar
 without first putting them in the luggage or on your person then the
 prunes disappear from the game, otherwise they would remain where you put
 them. This dead-ends the game if you didn't first put the octopus and
 custard pie in the outhouse (i love this sentence) because you're then
 unable to try again. Unless you'd already played before, you almost
 certainly need to try again.

 That may sound like a convoluted example but it happened to me when
 playing (I hadn't played the game before) and it took a while to figure
 out that it was a bug and replay. I bet it happens to others because at
 the point that you complete the puzzle to get the prunes you likely have
 an idea of what to use them for and go straight there to try. Or maybe the
 game is just full of inventory bugs like this?

 English CD-ROM version on nightly build on Win7x64

 Save game attached at the bag of prunes.

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Ticket URL: <https://bugs.scummvm.org/ticket/10495>
ScummVM <https://bugs.scummvm.org>
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