[Scummvm-devel] Resource problems
David Given
dg at tao-group.com
Tue Nov 20 09:56:07 CET 2001
On Tuesday 20 November 2001 17:41, you wrote:
> David Given wrote:
> > I've been fiddling with ScummVM, with a view to writing a program
> > (current name: Skim) that will take a SCUMM resource file and decompile
> > it into all its individual resources, and then reassemble the pieces.
> > This would make it easy to modify a game. Eventually I hope it might be
> > possible to compile new SCUMM games from scratch.
>
> Maybe it's a good idea to pickup the task of writing the resource format
> specification (care to do it together with me?). Anyone else interested?
I've been vaguely thinking of writing a copiously commented C++ resource
management library that will read and write SCUMM files. The thing is, I
don't want to duplicate effort, but the ScummVM resource management code is
so tightly linked in to the rest of ScummVM that it's difficult to use in
other programs.
I was vaguely intending this library to be the documentation of the format,
but you're right, it's better to spec it out seperately.
I refer interested parties to the Z-machine Standards Document:
http://www.gnelson.demon.co.uk/zspec/
This is exactly the same thing, but for Infocom's Z virtual machine (used in
text adventures). It's a masterpiece of computer archaeology. This is the
definitive resource for anyone working on the Z-machine.
So, who wants to work on the SCUMM Standards Document?
--
+- David Given --------McQ-+
| Work: dg at tao-group.com | "Ignore reality. There's nothing you can do
| Play: dg at cowlark.com | about it." --- Natalie Imbruglia
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