[Scummvm-devel] Fw: ScummVM documentation
J.Brown (Ender/Amigo)
ender at enderboi.com
Wed Apr 10 03:55:23 CEST 2002
Hey David.
Strigeus decided to move on to other projects. Me and Yazoo are the lead
developers at the moment.
If you can e-mail me a tarball of the HTML pages, I'll spend tommorow
reading them and writing some more documentation for you. I can provide a
lot of information on various formats, compression codecs, and opcodes for
various versions of Scumm (including stuff I havn't finished putting into
ScummVM yet :).
Intresting to know you work with Tao. My job is mostly embedded stuff too
- albiet mostly with that awefu hacked-upon-vxwords OpenTV POS :)
Doesn't Tao have something to do with the new Amiga too? I want one of
those babys. :)
Regards, | It's always bad news in computing.. and beware
| of anything claming to be good news - because
| its probably a virus. - Salmon Days
Ender |
(James Brown) | [Nehahra, EasyCuts, PureLS, www.QuakeSrc.org]
On 10 Apr 2002, David Given wrote:
> Date: 10 Apr 2002 11:14:02 +0100
> From: David Given <dg at cowlark.com>
> To: scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] Fw: ScummVM documentation
>
> On Wed, 2002-04-10 at 09:29, J.Brown (Ender/Amigo) wrote:
> > Sorry, there is little documentation about SCUMM or ScummVM currently
> > avaiable. Most of the code in ScummVM was obtained by ingenious reverse
> > engineering by Strigeus. However, please do not e-mail him with questions,
> > as he is no longer an active developer.
>
> He's not? What happened?
>
> In terms of documentation... I am, very very slowly, working on a SCUMM
> documentation project. Currently I'm converting what I did before into
> HTML because LyX was getting too annoying. You can see what I've got
> here:
>
> http://www.cowlark.com/scumm
>
> (If you want to bookmark it, bookmark the above link. The actual website
> is held elsewhere and you're bounced through via a redirect. I may
> change hosting soon.)
>
> It's incomplete and is a work in progress, so links to the V6 opcodes
> won't work.
>
> Please, please, I need help with this. SCUMM is *huge*. If you work out
> how anything works, write it up and send it to me! I'll edit it and add
> it to the compendium. I've done character sets, arrays/strings, the VM
> model, and about a third of the opcodes for both V5 and V6... so as you
> can see there's a lot missing. I'm particularly looking for information
> on actors and objects.
>
> --
> +- David Given --McQ-+ "There does not now, nor will there ever, exist a
> | dg at cowlark.com | programming language in which it is the least bit
> | (dg at tao-group.com) | hard to write bad programs." --- Flon's Axiom
> +- www.cowlark.com --+
>
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