[Scummvm-devel] Release status update
J.Brown (Ender/Amigo)
ender at enderboi.com
Wed Apr 24 00:28:15 CEST 2002
Not all of the ports are commited, but supposibly all the following are
now working. If any port maintainer doesn't think their port is ready for
prime-time 0.2.0, please reply to this and let me know.
SDL on Windows, Linux, BeOS, etc
X11 Native
MorphOS
Dreamcast
Windows CE
Macintosh
So far the following games have been completed with the latest CVS with no
major problems:
Monkey2
Loom CD
DOTT
Sam and Max (completable, but with three major bugs. See below)
The following games havn't been confirmed completable, but seem to run
with no major problems:
FOA
Simon 1
The following core engine bugs remain that must be fixed before 0.2.0:
- The -m switch does not seem to set the music volume
The only known remaining bugs are below. Hangs and crashes should be fixed
before 0.2.0, but things like the Monkey2 bug are less important:
- Monkey 1: MP3 support crashes game??
- Monkey 2: Walk off the right side of the drawbridge before the Largo
scene, and it will display oddly.
- Sam and Max: Mystery vortex hangs (Script 23 calls 22, racing)
- Sam and Max: Whack-A-Rat machine freezes VM at end of subgame
- Sam and Max: Intro freezes if you let the previous cutscene play all
way through. The music doesn't play.
- Ender
More information about the Scummvm-devel
mailing list