[Scummvm-devel] 0.3.0 delayed

Arisme arisme at free.fr
Mon Dec 2 16:43:06 CET 2002


----- Original Message -----
From: "J.Brown (Ender/Amigo)" <ender at enderboi.com>
To: <scummvm-devel at lists.sourceforge.net>
Sent: Monday, December 02, 2002 3:35 PM
Subject: [Scummvm-devel] 0.3.0 delayed


> Hi all.
>
> Sorry for the false start, but until both the PocketPC and MorphOS
> sound-related crashes are looked into in a little more detail, we're
> delaying 0.3.0. Hopefully we should be have a new release_030b tagged
> within a few days.
>

ok, today's esoteric news report for WinCE

* there is a strange corruption occuring at the beginning of the
introduction of DOTT (after the bird falls, when loading the new room ...),
and when Indy shows the statue to Kerner in FOA - the error seems to happen
always in DOTT, sometimes in FOA

the error in DOTT is often "error (2:x:y) costume 3 not in room 2 at
126128+z" where x,y and z change, if it can help :)

* this problem only occurs in certain conditions, and the priority of the
sound thread seems to be critical - ie it's running fine (but a bit too
slow) with a ABOVE_NORMAL priority, it crashes with a NORMAL priority ... I
suspect a race condition somewhere (such as a script still running while the
other room is being loaded ??? but I guess this can never happen), as it
seems to happen both on MorphOS and WinCE at exactly the same locations (or
we both have something not initialized correctly that's causing a crash at
the same location ?)

* anyway it can always be circumvented by changing the sound thread priority
in the configuration file

given these facts, unless someone has a brillant idea (and as I won't be
able to follow the mailing list for the next few days), I won't mind
releasing something slightly broken (but globally working)

See you in 6 hours :)





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