[Scummvm-devel] [ANN] First prototype version of Skim

Kike ktemes at terra.es
Thu Jan 17 09:44:10 CET 2002


Hi from Spain.

I made a function in C and SDL lib, to encode ¿Scumm v1? images and objects
( Maniac Mansion, Zak )
it´s a shit code but work.
The funcion need a loaded image in a SDL Surface.

I will be happy if any body work´s with them.


Excuseme for my bad english.

----- Original Message -----
From: "David Given" <dg at tao-group.com>
To: <scummvm-devel at lists.sourceforge.net>
Sent: Thursday, January 17, 2002 5:52 PM
Subject: [Scummvm-devel] [ANN] First prototype version of Skim


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(Gosh, is this really the first message of 2002?)

Many moons ago I announced that I was working on a SCUMM
compilation/decompilation toolkit. Well, here's the first version of it,
called Skim:

http://www.cowlark.com/cgi-bin/getpage.cgi?/Unix

Skim is written in pure Java and should run on anything, although I wrote it
on Linux. It can be run with a Java interpreter or compiled with the gcj
Java
compiler and turned into genuine executables.

The current functionality is pretty limited, but what you get at the moment
is a set of command-line tools to let you browse SCUMM files, convert SCUMM
files in SLOB linkable object files, disassemble certain resource types
inside SLOB files (currently only CharSets), and a few other things. Most of
the framework is in place, it's currently just a matter of adding support
for
lots of different resource types.

Also included is the first extremely basic version of the SCUMM
documentation. Basically, every time I work something out so that Skim can
understand it, I document it. At the moment it's just a text file but I hope
to turn it into a proper DocBook file at some stage.

Don't expect anything polished, but what's here may be of interest. Please
send me feedback.

- --
+- David Given --------McQ-+
|  Work: dg at tao-group.com  | "It pays to increase your word power." ---
Diana
|  Play: dg at cowlark.com    | Wynne Jones, _Archer's Goon_
+- http://www.cowlark.com -+

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