[Scummvm-devel] Endian problem with Atlantis

Max Horn fingolfin at marblehorse.org
Fri Jul 12 12:30:27 CEST 2002


At 18:55 Uhr +0200 12.07.2002, Soeren Gust wrote:
>On Sun, Jul 07, 2002 at 08:53:19PM +0200, Fredrick Meunier wrote:
>>  I am trying out 0.2.0 and the 20020630 cvs version of scummvm with the
>>  Amiga version of Indiana Jones and the fate of atlantis on Mac OS X
>>  10.1.5. All the actors look scrambled in a way that looks consistent
>>  with endian problems with reading the graphics, and the problem does not
>>  occur with the DOS version of the files.
>
>The problem is that the costume data are stored different in the Amiga
>games, they are rotated 90 degrees. Instead of drawing them column by
>column they have to be drawn line by line. I have noticed that on the
>Amiga version of Monkey Island 2. I had fixed one of the costume drawing
>routines (proc6, the easiest), but gave up after seeing the other ones,
>I am not very good at programming.
>

Ah! I guess that's no in CVS, though, right?

It shouldn't be too hard to change the other proc methods as 
required. Would it be acceptable if all of this was steered by the 
"-a" (Amiga) flag as well? If yes I could just code it in now, and 
somebody who owns the Amiga version can try the change then.


Cheers,

Max
-- 
-----------------------------------------------
Max Horn
Software Developer

email: <mailto:max at quendi.de>
phone: (+49) 6151-494890




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