[Scummvm-devel] Re: 16 bit graphics: Thoughts on how to implement it
Marcus Comstedt
marcus at mc.pp.se
Wed Jul 24 08:39:06 CEST 2002
David Given <dg at cowlark.com> writes:
> In fact, why implement our own GUI at all? Why not just use host
> widgetry? Admittedly, this wouldn't work on systems without a widget
> set, such as the Dreamcast, but they could easily do their own thing.
Yeah, then I could do alpha-shading in hardware (like I do in the game
selector now). It's a bit of work to implement a whole GUI though.
// Marcus
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