[Scummvm-devel] Re: 16 bit graphics: Thoughts on how to implement it

Max Horn fingolfin at marblehorse.org
Wed Jul 24 15:41:04 CEST 2002


At 23:22 Uhr +0200 24.07.2002, Marcus Comstedt wrote:
>Lionel Ulmer <lionel.ulmer at free.fr> writes:
>
>>  > One helpful thing (implementation wise) is that currently, if an
>>  > overlay is showing, the 8bit part will be frozen. Backends could use
>>  > that fact to greatly optimize things (like the above mentioned alpha
>>  > blending).
>>  >
>>  > What do other porters (dreamcast, X11, Windows...) say to this?
>>
>>  I vote for the 'overlay' solution too... It seems the nicer way to handle at
>>  the same time 8 bit and 16 bit graphics.
>
>And for games like Grim Fandango, we'll probably want something like

Only that Grim Fandango and also EMI are not Scumm games. I don't see 
us supporting them :-)

Then again, we support Simon, I am told, so who knows :-)


Cheers,

Max
-- 
-----------------------------------------------
Max Horn
Software Developer

email: <mailto:max at quendi.de>
phone: (+49) 6151-494890




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