[Scummvm-devel] Threading issues and mutexes :-)
Lionel Ulmer
lionel.ulmer at free.fr
Mon Jun 3 12:50:03 CEST 2002
> Currently: AdLib. I have not tested Dig or FT, so I don't know if
> they would have any sound. I know I don't get any intro music in
> Sam&Max. MI2, Tentacle and Loom CD get complete sound though.
My question was rather how did you handle the voices in Day of the Tentacle
for example ?
> Sounds good. There should still be some shared code you can call from
> said OS-interface of couse, to avoid code duplication.
You see, Endy, I am not the only one who finds this a nice idea :-))
> If possible, this shared code should be "stand-alone", i.e. not
> depending on accessing global variables like the Scumm object. Then I
> could easily compile it for the ARM sound cpu on the Dreamcast.
Well, yeah, it would be kinda a generic mixer interface (like the interface
to any sound daemon : intialize, play sound X, stream buffer Y, ...). Ie
completely non-ScummVM specific.
For the MIDI stuff, that's another story though.
Lionel
--
Lionel Ulmer - http://www.bbrox.org/
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