[Scummvm-devel] 0.3.0 RC: misc small things

J.Brown (Ender/Amigo) ender at enderboi.com
Tue Nov 5 09:52:01 CET 2002


> Is there a way to skip cutscenes and intros? If not, then there definitly
> should be one.

Escape should work for most games... just as it did in 0.1.0 and 0.2.0 :)

> Are old savegames supported? I have a DOTT savegame from short after 0.2.0
> CVS and in the future the backgrounds aren't drawn in the house.

No. I guess I should mention this in the readme file. Save games will
break between 0.2.0, 0.3.0 and 0.4.0. I had been hoping to be able to keep
compatability between 0.3.0 and 0.4.0, but it doesn't look like that has
any chance of happening... nobody else seems to believe save game
compatability is important :P

> The 'O' from Options is missing in the menus.

Yikes, so it is! Um, Fingolfin, any ideas?

> Which music_driver should I use? Cause in DOTT the music is wrong. I didn't
> add an entry into scummvm.ini for this.

Can you define 'wrong'? The default driver is always adlib (except for
one exception), and that's what is recommended for all games.

> Can the gfx_mode be set ingame?

Yes, as documented in the README file:
	Ctrl-Alt 1-7             - cycles between graphics filters

 - Ender





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