[Scummvm-devel] Re: State of the SCUMM: Please read.

Max Horn max at quendi.de
Thu Oct 17 03:16:03 CEST 2002


At 11:25 Uhr +0100 17.10.2002, Ruediger Hanke wrote:
>  > Could all of the maintainers for the above please reply to this email and
>>  let me know if your port still compiles with the latest CVS tree - I'm
>>  fairly certain some of you still havn't implemented Overlay support, which
>>  is required by the OSystem interface for NewGUI.
>
>As for the MorphOS port, it compiles properly with the latest CVS tree.
>I have implemented Overlays, but it's not in the CVS yet. It's currently
>only working for screens >= 15 bit and I want to try to maintain
>compatibility with 8 bit modes.

Hm, then you'd have to map the 16 bit colors coming from the GUI back 
to 8 bit. Right now that might even be doable (esp. if you disable 
alpha blending, a simple #ifdef MORPHOS in gui/newgui.cpp could do 
that). But on the long run, we plan to e.g. show pictures etc., so 
that will become quite awkward.

Are there still many systems that only support 8bit mode, and noting 
higher? Or is it more a speed concernce that drives you to this? 
Would it be an option to do a res switch in this scenario?


>Haven't had much time to work on it
>lately, I'm just two weeks from the deadline for my diploma thesis and
>got an offer for a commercial PC game port ... anyway, if I shouldn't get
>around to adding 8 bit support in time for next release I could just disable
>8 bit for awhile.

That sounds reasonable, IMHO. Don't worry about this to much for now, 
if you can add 8bit support at a later point again, unless you think 
that it will make the game unusable for a majority of users of your 
port...


Cheers,

Max (who somehow came quite short in that status email, even so in 
the last 2 months almost 50% of all commits were done by him <g>)
-- 
-----------------------------------------------
Max Horn
Software Developer

email: <mailto:max at quendi.de>
phone: (+49) 6151-494890




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