[Scummvm-devel] On Overlays (portes please read!)
Max Horn
max at quendi.de
Thu Sep 19 08:24:05 CEST 2002
At 10:01 Uhr -0500 19.09.2002, J.Brown (Ender/Amigo) wrote:
>Why would this be hard on hardware...
>
>You might have to do a simple RGBA to another format, but I don't see what
>the problem is. Eg, for the OpenGL backend you would just use the direct
>RGBA data as a texture, using per-pixel-alpha on the alpha channel.
>
><shrugs, confused>
Because we then would have to add several overlays, not just one:
one layer per dialog. After all, you want to be able to see the lower
dialogs shine through the topmost dialog, too, no?
Max
--
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Max Horn
Software Developer
email: <mailto:max at quendi.de>
phone: (+49) 6151-494890
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