[Scummvm-devel] On Overlays (portes please read!)

Max Horn max at quendi.de
Thu Sep 19 09:05:11 CEST 2002


At 17:29 Uhr +0200 19.09.2002, Marcus Comstedt wrote:
>Max Horn <max at quendi.de> writes:
>
>>  At 10:01 Uhr -0500 19.09.2002, J.Brown (Ender/Amigo) wrote:
>>  >Why would this be hard on hardware...
>>  >
>>  >You might have to do a simple RGBA to another format, but I don't see what
>>  >the problem is. Eg, for the OpenGL backend you would just use the direct
>>  >RGBA data as a texture, using per-pixel-alpha on the alpha channel.
>>  >
>>  ><shrugs, confused>
>>
>>  Because we then would have to add several overlays,  not just one: one
>>  layer per dialog. After all, you want to be able to see the lower
>>  dialogs shine through the topmost dialog, too, no?
>
>Sounds reasonable.  I'm for it.

I am sorry, but you are for *what* ? :-)


Cheers,

Max
-- 
-----------------------------------------------
Max Horn
Software Developer

email: <mailto:max at quendi.de>
phone: (+49) 6151-494890




More information about the Scummvm-devel mailing list