[Scummvm-devel] On Overlays (portes please read!)
Max Horn
max at quendi.de
Thu Sep 19 09:05:11 CEST 2002
At 17:29 Uhr +0200 19.09.2002, Marcus Comstedt wrote:
>Max Horn <max at quendi.de> writes:
>
>> At 10:01 Uhr -0500 19.09.2002, J.Brown (Ender/Amigo) wrote:
>> >Why would this be hard on hardware...
>> >
>> >You might have to do a simple RGBA to another format, but I don't see what
>> >the problem is. Eg, for the OpenGL backend you would just use the direct
>> >RGBA data as a texture, using per-pixel-alpha on the alpha channel.
>> >
>> ><shrugs, confused>
>>
>> Because we then would have to add several overlays, not just one: one
>> layer per dialog. After all, you want to be able to see the lower
>> dialogs shine through the topmost dialog, too, no?
>
>Sounds reasonable. I'm for it.
I am sorry, but you are for *what* ? :-)
Cheers,
Max
--
-----------------------------------------------
Max Horn
Software Developer
email: <mailto:max at quendi.de>
phone: (+49) 6151-494890
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