[Scummvm-devel] Pre 0.4.0 concerns
Marcus Comstedt
marcus at mc.pp.se
Sun Apr 27 14:26:04 CEST 2003
Marcus Comstedt <marcus at mc.pp.se> writes:
> Before 0.4.0 is released, I'd like to ask that the _maxHeapThreshold
> is increased to at least twice its current value, that is
Ok, Max commited this so I suppose it was considered the right thing
to do. Unfortunately, it seems 900000 isn't enough either. A little
further into the game, this limit is exceeded too. Standing inside
the wrecked spaceship on the alien world, there is a total of 1149852
bytes on unexpirable resources. I did a breakdown by resource type
(only types considered by expireResouces included):
Type 1: 63033 bytes
Type 2: 4709 bytes
Type 3: 739800 bytes
Type 4: 112658 bytes
Type 6: 0 bytes
Type 17: 0 bytes
There seems to be an awful lot of costume data (type 3). Is this
really normal? If it is, I suppose the only thing we can do is
increase _maxHeapThreshold even further. If it isn't, maybe there is
some bug which is causing the heap overloading rather than bad tuning?
(Btw, I got these figures when restoring from a savegame directly
after starting ScummVM, so it's not like they are accumulating over
time or anything.)
// Marcus
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