[Scummvm-devel] Stuff :)
Max Horn
max at quendi.de
Mon Dec 1 10:47:10 CET 2003
Am Montag, 01.12.03 um 13:42 Uhr schrieb J.Brown (Ender):
>> Missing Features
>> ----------------
>>
>> Cutscenes. Does anyone know the status of this?
>>
>> The credits roll. We only play the music right now. Did we ever get
>> the
>> source code for this one? (It's not in CVS, and in the original game
>> you
>> could view them from the start menu so they were probably a separate
>> module.)
>
> The deal with cutscenes looks like mpeg2 at this stage. In the original
> Stuff e-mail I asked for a volunteer at embedded libmpeg2 ino the
> scummvm
> code so we can do this without external dependencies. It should be
> small
> enough to use the decoder internally anyway :)
>
I am against this. What is so terrible about adding an (optional)
dependency? People who want to compile ScummVM with Mpeg2 support
should be able to install libmpeg2. Those who can't even do that
shouldn't compile ScummVM in the first place. Also, by doing that, we
loose the ability to benefit from bugfixes and improvements made to
libmpeg2. Not to forget future speed improvements etc.
I really don't see any compelling reasons to fork libmpeg2 for our own
needs, but I see a lot of good reasons against doing that.
Max
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