[Scummvm-devel] Re: CVS: scummvm/scumm actor.cpp,1.190,1.191
Max Horn
max at quendi.de
Mon Dec 15 07:49:14 CET 2003
- Previous message: [Scummvm-devel] Re: CVS: scummvm/scumm charset.cpp,2.71,2.72 gfx.cpp,2.234,2.235 saveload.cpp,1.122,1.123 script_v2.cpp,2.220,2.221 scummvm.cpp,2.506,2.507 verbs.cpp,1.82,1.83
- Next message: [Scummvm-devel] Re: CVS: scummvm/sword1 screen.cpp,1.1,1.2
- Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
Am Montag, 15.12.03 um 15:59 Uhr schrieb Travis Howell:
> Update of /cvsroot/scummvm/scummvm/scumm
> In directory sc8-pr-cvs1:/tmp/cvs-serv9130/scumm
>
> Modified Files:
> actor.cpp
> Log Message:
>
> Stops zak losing his body.
>
>
> Index: actor.cpp
> ===================================================================
> RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
> retrieving revision 1.190
> retrieving revision 1.191
> diff -u -d -r1.190 -r1.191
> --- actor.cpp 6 Dec 2003 16:12:14 -0000 1.190
> +++ actor.cpp 15 Dec 2003 14:59:24 -0000 1.191
> @@ -471,7 +471,7 @@
> animProgress = 0;
> cost.animCounter = 0;
> needRedraw = true;
> - if (f == initFrame)
> + if (_vm->_version >= 3 && f == initFrame)
> cost.reset();
I am not totally convinced this fix is right. At least a comment
stating "Changed this to not call cost.reset() for V1/V2 games to
workaround bug #XYZ" should be added.
Max
- Previous message: [Scummvm-devel] Re: CVS: scummvm/scumm charset.cpp,2.71,2.72 gfx.cpp,2.234,2.235 saveload.cpp,1.122,1.123 script_v2.cpp,2.220,2.221 scummvm.cpp,2.506,2.507 verbs.cpp,1.82,1.83
- Next message: [Scummvm-devel] Re: CVS: scummvm/sword1 screen.cpp,1.1,1.2
- Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
More information about the Scummvm-devel
mailing list