[Scummvm-devel] New release, same FMOPL
Jamieson Christian
jamiesonc at tds.net
Thu Jul 10 15:26:20 CEST 2003
I might have missed some critical discussion back when the new FMOPL
emulator was integrated into ScummVM (I think I got back into the swing of
things just after the 0.4.0 release). I would like to know exactly why the
decision was made to go to the new FMOPL code. I haven't yet personally
observed any demonstrable improvements in the Adlib sound quality -- in fact
I have bug report #766984 in my TODO list citing distorted Adlib sound in
FOA, and the problem seems to disappear if I reinstate the old FMOPL
emulator.
I have no problem with implementing "new and improved" code if it can be
demonstrated that it actually improves things. If somebody has URLs to the
development home of the FMOPL emulator, that might help. My hope is that
there are at least semi-regular bug fixes happening. Perhaps the code we
integrated just had some bugs to work out. If that's the case, we should see
if applying any bug fixes that have come out since takes care of the
problem.
If that alternative is not available or does not solve the problem, we
really need to reinstate the tried-and-true code until we can figure out
what's wrong with the new code.
-- Jamieson (sf.net: Jamieson630)
P.S. Is the new FMOPL code GPL'd anyway? We don't have a GPL notice in the
file headers.
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