[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.148,2.149 scummvm.cpp,2.279,2.280

Max Horn max at quendi.de
Mon Jul 14 04:04:17 CEST 2003


Am Montag, 14.07.03 um 12:50 Uhr schrieb J.Brown (Ender):

>> If you want this change to be verified, then it would be helpful if 
>> the
>> FIXME would list the initial reasons *why* it was added.
>>
>> So, let me ask, *why* was this change made? Surely there must be a 
>> good
>> reason, e.g. a script which access actor 13... it is very surprising
>> that the V1 Zak needs more actors than the V2 one, but of course it is
>> possible.
>
> I don't believe it has more, the fixme was added based on hacks by 
> Khalek
> to make Zak start.
>
Ah. Well people in the past tried to make me believe this was needed 
for V2 games, too. I was dead set against it, based on my experience 
with how Scumm works, the script disassembly etc. And in the end it 
turned out I was right, we just had to fix our script opcodes.

I am here again 99% sure it's not the correct thing to set the number 
of actors to 13; there is a 1% chance remaining that they had some 
mysterious differences in plot in V1 vs. V2, but I don't really believe 
that :-)

Max





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