[Scummvm-devel] Final call for release

Marcus Comstedt marcus at mc.pp.se
Thu Jul 31 10:16:06 CEST 2003


"J.Brown (Ender)" <ender at scummvm.org> writes:

> ComI doesn't work (and probably never will) on DreamCast

Yup.  But that's not the Dreamcast port's fault.  ScummVM simply
wastes too much memory.  (The original game required 16M, which is
exactly what the Dreamcast has, so ScummVM simply makes less efficient
use of memory than the LucasArts engine did.)


> Beneath a Steel Sky apparantly crashes post-intro and doesn't display
> graphics (according to Torbens last status report) so is unsupported.

No, I fixed that.


> The Dig apparantly crashes now also.

Might be another instance of the GCC bug that was crashing Sky, but I
don't have time to look for it.


> Is Simon detected/working yet?

No, I don't have Simon so I can't fix that.


  // Marcus






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