[Scummvm-devel] MM, another fix, or just a quick hack :)
Jonathan Gray
khalek at scummvm.org
Sat May 24 03:53:01 CEST 2003
On Sat, 24 May 2003, Robert Crossfield wrote:
> After playing around for awhile today, I noticed that every instance (that i could find playing from start to end) of o2_putActorAtObject, always had a StopObjectCode (00) after it.
> This caused some issues, possibly another problem or perhaps an unused byte in MM. By adding a fetchScriptByte() in that code it does fix the problem and makes the game completable.
> Because of that StopObjectCode occuring, Ed and Edna never return to there rooms after leaving them.
> Now, I have checked out Zak and it doesn't have the 00.
>
> I'm not sure if there is another problem somewhere, or if something is just different between the Zak and MM interpreters.
> But its possible for you to do a quick fixme hack to make the game completable ;)
>
> cheers,
>
> segra
Actually ScummVM was only getting a byte when it should have been getting
a word for objects in putActorAtObject. This is now fixed in CVS.
no hacks required.
Jonathan
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