[Scummvm-devel] Re: Sourcecode for ScummVM / RiscOS

Max Horn max at quendi.de
Fri Oct 3 04:02:05 CEST 2003

Am Freitag, 03.10.03 um 01:43 Uhr schrieb David McEwen:

>> Ah! Sorry I see now it says "10/03/02" next to it... the thing is,
>> ScummVM actually only reached version 0.5.1 recently... so I guess you
>> just used a different naming scheme altogether :-)
> I'm as confused as you are... I tend to stick to the same numbering 
> system.
> Or have RISC OS one and what the main version is. Must have had a 
> reason...

I checked, it seems to be version 0.1.0 devel, which is really ancient 

>>> Exactly my thoughts the fewer platform specific changes the happier
>>> I'll be.
>>> I do think only the sound should be an issue (or maybe supporting 
>>> older
>>> hardware - speed wise).
>> We'd be happy to work with you on this.
> Thanks for the offer. I'll get the source up over the weekend (along 
> with
> notes on my site). If things go to plan I should have more free time in
> week and a half (if everything goes to managements optimistic 
> schedule). I
> do have other project to work with, but I shall definately make some 
> time for
> ScummVM and shall get back to you if I have any probs. The differences
> ideally should just be the different directory & extension specifiers 
> and
> possibly filename length on older systems.

Great. Looking forward to it :-).

> The frontend (ie the launcher app) is different, I don't know how you 
> deal
> with that on other platforms. To make it easy to use I just used a 
> frontend
> that I wrote for an emulator so that users could start games without
> resorting to the command line.

We do have a launcher front end built-in to ScummVM now (although it 
definitely needs to be improved). Maybe you can use that, too, it's the 
default anyway.



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