[Scummvm-devel] Release plans, once again

Tim Ansell mithro at mithis.net
Thu Aug 19 19:03:03 CEST 2004


> 
> 0.7.0 (or 1.0?)
> =====
> The next major release would be either 0.7.0 or 1.0. I think going for 
> 1.0 would be really nice, but we should agree on what we want to have 
> in for that "special" version number, and what can wait for later 1.x 
> releases... So I tried to make a list of three categories of things I 
> think we must do for our next release; need for a 1.x release; and 
> finally, "bonus" stuff.
> 
> Musts
> -----
> - Testing testing testing! This is obvious, and would come late in the 
> development circle
> - Fixing the SCUMM regressions caused by my recent text rendering 
> rewrite (see also bug #1010520)
> - other engines may need changes ???
> no other regressions are known to me right now -> we seem to be in a 
> pretty good shape, actually!
> 
> Musts for 1.0
> -------------
> - Improved / new documentation (Ender?)
> - Better multi CD support: the original engines can do CD swapping, we 
> should be able to do that, too!
> - Have all current ports ready
> - Fix these bugs:
>    #883415 (COMI: Guybrush appears above tomb)
>    #858639 (GUI: aspect-ratio issue in launcher)
>    #949355 (DC/COMI: crash on startup movie)
>    #1009344 (LAUNCHER: Doesn't distinguish monkey and monkey1)
> 
> Would-be-nice
> -------------
> - Smooth-scrolling for V7 SCUMM games (see bug #629417)
> - Improved GUI
> - Working SAGA (but we can just as well disable it for the release if 
> it's not yet ready)
> - Return-to-menu (so that you can play another game)
> - More official ports: X-Box (probably not possible due to legal 
> reasons?), PS2, Symbian, ...
> - Reactivate MorphOS port
> - MP3 support on DC would be nice, but I guess it's too slow... ? 
> Marcus?
> 

I play ScummVM mainly on my Zaurus so I guess I'm biased towards features which benefit it, however I would like to see the following:

- Much improved mpeg2 rendering in Broken Sword series - It's way too slow even on my p333 laptop. Everything else runs well and even some unoptimised players get better speeds then ScummVM.
- Consistent compression support for all music and sounds. (It would be nice if Broken Sword could get this).
- Support for reading from the whole game in compressed zip file or ISO image. This would make it a lot easier to use the original the CD (as they appear as an ISO on /dev/<bla>) or images of the CD.
- Porting the pop-up keyboard, buttons to all (from WinCE) to all platforms. Would use it on a keyboard less console then. (Which seems like most games are suited to.)

I think most of them should be required for a 1.0 release. But thats just me.

Tim Ansell
PS Thanks for the wonderful product, it has saved me from many hours of boredom at Uni.





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