[Scummvm-devel] Release plans, once again
Vincent Hamm
vincent.hamm at gmail.com
Sun Aug 22 09:34:37 CEST 2004
I know I'm not a acive dev anymore, but here are my 2 cents: Why not
load all the modules in memory in a compressed form at star time and
discard the unused ones before staring the required one after game
detection. It would prevent to need a unload feature and maybe reduce
the fregmentation problem (as all the compressed modules will be
removed from memory at engine start anyway).
Yaz
On Sun, 22 Aug 2004 15:27:33 +0200, M. Uli Kusterer
<witness.of.teachtext at gmx.net> wrote:
> At 2:03 Uhr +0200 22.08.2004, Max Horn wrote:
> >However it'll only work if the dynamic linker allows unloading. On
> >Unixish systems, there is dlclose() (though I haven't actually tried
> >it yet).
>
> I think Darwin/MacOS X currently doesn't support unloading, or at
> least only in a limited fashion. E.g. Objective C modules can only be
> unloaded when the application is torn down.
> --
> Cheers,
> M. Uli Kusterer
> ------------------------------------------------------------
> "The Witnesses of TeachText are everywhere..."
> http://www.zathras.de
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