[Scummvm-devel] 0.6.0 pre-branch CVS testing

Travis Howell kirben at optusnet.com.au
Sat Feb 7 23:29:00 CET 2004


Max Horn wrote:
> Am 07.02.2004 um 18:32 schrieb <Torbjorn.E.Andersson at tietoenator.com>:
>> There was a case where I could force the screen to scroll while
>> subtitles were drawn, and then the subtitles weren't completely
>> removed. (Why are subtitles that are drawn completely beneath
>> the picture removed anyway?)
>
> Good question :-). The same holds for all V3 games which have a
> separate text area, of course.
>
> I didn't check it right now, but one answer would be "because the
> original engine did so". But actually, this might not be true, at
> least not in all cases -- as I said, I didn't bother to verify this
> statement against the "original" engine, nor against its disassembly.

All V1 - V3 games didn't clear subtitles before scrolling the screen but all
V4 games do (Except indy3 demo in pass).
So this is normal and occured in original loomcd, but would be easy to
change.

>> The only regression I noticed is the subtitles setting in the config
>> file. Loom CD doesn't honor it. This is because the game scripts set
>> and clear this variable whenever they feel like it. Annoying, but I
>> don't think we can fix it without ugly hacks.
>
> Well, maybe we simply shouldn't "sync" our (no)subtitle settings with
> that scumm var? Hmm.

No that would stop the toggle subtitles key 'F9' working, which is currently
the only way to toggle subtitles in loomcd.
This issue also effects the Humongous Entertainment games, which used 't' as
their subtitle toggle key.





More information about the Scummvm-devel mailing list