[Scummvm-devel] Re: [Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.251,1.252 script_v6.cpp,1.354,1.355 script_v8.cpp,2.256,2.257 scumm.cpp,1.82,1.83

Max Horn max at quendi.de
Sun Jul 11 03:38:04 CEST 2004


Am 11.07.2004 um 01:32 schrieb Travis Howell:

> Update of /cvsroot/scummvm/scummvm/scumm
> In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv23384/scumm
>
> Modified Files:
> 	actor.cpp script_v6.cpp script_v8.cpp scumm.cpp
> Log Message:
>
> Always stop actor walkscript when required.


Ahem, just to clarify this: You changed a check for "walkscript != 0" 
to "_version >= 7". With your modified code, if no walkscript has been 
set for that actor, then you end up calling "stopScript(0)". I am not 
sure that's really what you want to do here... in fact it could 
potentially cause quite some trouble.

Also, the code will now not "startAnimActor(standFrame);" anymore in a 
couple places where it used to do it. It's not clear from the commit 
message whether you made that change intentionally and why you believe 
it won't cause any regression in older games (it seems like a rather 
deep change to me on a cursory glance...).


Cheers,

Max





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