[Scummvm-devel] HE games support strategy

Eugene Sandulenko sev at scummvm.org
Fri Jun 25 20:59:07 CEST 2004


Jonathan Gray writes:
 > > What we saw, the mother of all HE games is DOS version of Putt-Putt
 > > Parade game. It is went so less from original SCUMM v6, so it's engine
 > 
 > Well the demo anyway (which still used COST), as far as I know all
 > versions of the full game used AKOS.
Actually that is what I meant here, just forgot to add `demo'. This is
seen in chart.html, and this game is entitled as `mother of HE'.

 > I'd like to add the MAXS block version as a means of distinguishing,
The best place for this is he_chart.html. Opcodes column could be
removed, since this doesn't serve its original purpose. The idea there
is to have as much clearly distinguishable attributes as possible and
sort according them.

 > I think a major scumm version change is unrequired and maybe have
 > another GID used only if the game is notably different to those near it.
Well, it could be done when we will move to C++ games (version 9), or
see why HE named some engines as sputm8. I guess they had a sound
reason for that. In my opinion, it would be good still to match
origianl SPUTM versioning in major version, i.e. 7.x, 8.x, 9.x... when
still using freedom of assign minor version, like 7.2 never existed in
SPUTM numbering.

 > Maybe a page also listing how far each title currently gets with ScummVM
 > CVS would be useful as well.
I also forgot to propose a little thing, which IMHO is a Good Thing [tm]. 
Add all these tables to CVS in doc/ directory (<whisper on>or create
doc/he/ directory<whisper off>). In this case all changes will be
trackable, with log message attached and editable by everyone.


Eugene




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