[Scummvm-devel] 0.6.0 Release Stuff
James 'Ender' Brown
ender at scummvm.org
Sat Mar 6 07:40:04 CET 2004
It's about getting to that time when we need to get a release out.
At the moment we have two possible release-criticals, although neither
are really showstoppers, at least the second should be fixed:
http://sourceforge.net/tracker/index.php?func=detail&aid=883415&group_id=37116&atid=418820
This CMI bug results in Guybrush getting 'stuck' if you pick up the
engagement ring in the tomb. It is not a completely stuck situation, but
is very annoying never-the-less. It should hopefully be an easy fix or
at least a hack workaround.
http://sourceforge.net/tracker/index.php?func=detail&aid=902014&group_id=37116&atid=418820
This Indy3 bug results in a crash in the scene when you are tied up and
need to pull/push the chair to the statue in order to cut the rope. This
really needs checking against disassembly (see Kirbens comment), but
again should probably be an easy fix. As it would just bypass what is
otherwise an error condition, I don't see any potential for regression.
These two bugs aside, I assume all ports are up-to-date? There are a few
last minute commits I want to make on Monday (switching BS1/2 .pal
lookup files to a binary format). Does anybody else have any issues they
think need to be cleared up?
If not, I'm probably going to tag and call for builds mid-week, in order
for a release this weekend.
Cheers,
James 'Ender' Brown
Co-Project Leader,
ScummVM
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