[Scummvm-devel] Re: ScummVM release schedule / plans
Max Horn
max at quendi.de
Sat Mar 20 16:31:01 CET 2004
Am 20.03.2004 um 23:26 schrieb Tore Anderson:
> * James 'Ender' Brown
>
>> My hope is to do a 0.6.1 release within a month, and 1.0 within three
>> months.
>>
>> Could people please post items they believe need to be seen to for
>> these
>> releases? Remember the goal of 1.0 is full LucasArts SCUMM support
>> without some of the more annoying niggly bugs around at the moment.
>
> Although not serving the goal of full SCUMM support, one of the
> things
> I'd like to see most is that save games and such are saved to a pre-
> defined directory under $HOME (~/.local/share/scummvm/?) instead of
> $PWD.
> I've had numerous requests to implement this behaviour in the Debian
> package, though I'm reluctant to make the Debian package's behavour
> deviate from that of standard distribution build.
OK, file a feature request then!
I am a bit puzzled about that particular location you suggest, but if
that is the debian standard, well, fine... For OSX, it'd could be
"~/Library/Application Support/ScummVM/saves/" I guess
>
> Another thing would be to have some standardized location for
> site-wide
> installation of games, which ScummVM would scan at startup to see if
> it
> found any matching games, and if so add them to the chooser menu
> automagically. To avoid auto detection problems, the game ID could be
> encoded into the directory, for instance
> /usr/share/scummvm/games/queen/
> for FOTAQ, etc. This would make the games more easily accessible for
> users who run "apt-get install beneath-a-steel-sky" or something.
>
I am still opposed to adding such a feature.
As I understand it, the main motivations are:
1) Make it easier to add a debian package beneath-a-steel-sky". Well...
that's not something I am really concerned about... installing BASS
manually isn't that hard now either. So while I see the bonus, it seems
rather small to me...
2) Make it easier to have the installation shared by many users
This is actually the primary reason I am opposed. A site wide
installation for the freeware'd games like BASS is of course fine. But
it would automatically also work for the other games, and those are not
freeware, and a site-wide use in most cases will be illegal. Granted,
people could use it legally; like if you use it, and your family. But
then, it shouldn't be a big problem to keep 2-5 scummvm config files in
sync, and after all, you aren't adding new games that often, are you? I
can't imagine anybody having more people share that config and still
doing it legally. OTOH I can imagine many scenarios were people use it
illegally.
3) Anything else? Enlighten me...
ScummVM is a game, for end users, for single user setups. It's used in
most cases with non-free data files. Support for server setups is
beneficial only to a very small portion of our users. OTOH it's easy to
imagine illegal setups benefiting from such "site-wide" support.
Any feature in ScummVM which benefits illegal use, and benefits only a
few legal users (and that in a very limited way), is in my eyes
suspicious. That's also why I am opposed to adding support for playing
games directly from .zip files (a la PhysFS), which has been suggested
in the past.
Bye,
Max
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