[Scummvm-devel] Out of This World / Another World?

Max Horn max at quendi.de
Fri May 7 08:06:05 CEST 2004


Am 07.05.2004 um 14:27 schrieb Philip Kendall:

> On Thu, May 06, 2004 at 05:47:50PM +1000, Jonathan Gray wrote:
>> On Thu, 2004-05-06 at 17:17, Torbjorn.E.Andersson at tietoenator.com 
>> wrote:
>>> Travis Howell [kirben at optusnet.com.au] wrote:
>>>
>>>> The main problem seems to be the non-adventure type of this game 
>>>> engine.
>>>
>>> Actually, my main concern is that ScummVM currently doesn't have any
>>> infrastructure for handling polygon-based games. Perhaps this is 
>>> easy to
>>> add but I was wondering if it belongs in ScummVM, or if it's better 
>>> suited
>>> for, say, residual.
>>
>> What is it that is so attractive about adding a game engine to 
>> ScummVM?
>> Is it the MIDI abstractions/graphic filters?  Maybe some of these 
>> things
>> could be broken out into separate libraries.
>
> </lurk>
>
> From a purely self-interested point of view, I certainly wouldn't
> object to the graphics filters being broken out into a separate 
> library.
> Why? Well, they already been 'borrowed' for use in Fuse,
> http://fuse-emulator.sourceforge.net/
>
> OTOH, I can fully see that splitting out the filters wouldn't really
> give much to ScummVM, so so telling me to just keep porting the changes
> is a perfectly acceptable response here :-)
>

Virtually all our filters are by third parties anyway (and in some 
cases those 3rd parties even offer optimized versions of said filters 
which are probably faster than ours)... That's IMO a much better reason 
why I don't see us publish a graphics filter library :-)


Bye,

Max





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