[Scummvm-devel] Feature freeze. Bug hunting season is announced
Joost Peters
joostp at 7fc1.org
Thu Oct 13 01:01:42 CEST 2005
This PSP 'show-stopper' (which is only 1, according to your list) is for
the german version of The Dig, which I don't own.
I haven't been able to reproduce the bug with my english version of the
game (as I stated on the report), so I'm not sure what I can do about it.
The other 2 'nice to fix' ones are for a Mac version of MI1, which I
don't own either.
And a strange one about missing savegames in BS1, which I still need to
look at some time.
Joost
Eugene Sandulenko wrote:
> Hi all.
>
> Here is updated list. Also added ports status here, so porters who
> haven't reported please report, and those who did, please, keep
> informed about unresolved issues.
>
>
> Show stopper bugs
> -----------------
> #1314495 BASS:Game Freezes on bottom level
> #1297365 ITE: Game detection is broken
> #1290485 ZAK256: Non completable in post 0.7.1 versions
> #1287976 PSP: Crash at very beginning of Game (The Dig)
> #1286589 SKY: Crash in the pipe factory
> #1248622 MI2 (CD): game crashes when trying to scroll up inventory
> #1235855 LOOM: reenter the labyrinth cave
> #1192991 BASS: "Invalid Mode(16)" crash/exit
> #1097997 BASS: Boy and fake gardener refuse to talk / lock up
>
> Nice to have fixed bugs
> -----------------------
> #1311447 PSP: MI crashes while training swordfighting
> #1298180 ALL: ScummVM does not compile on Mac with MT-32 emu disabled
> #1296826 COMI: No time to click while Banjo duel
> #1276592 PSP: Save Game Issues
> #1252606 ZAK: crash when trying to fly back to SF
> #1251985 PALM: key bindings don't have "options menu(F5)"
> #1221549 MT32emu: doesn't compile under gcc 3.4.2 / i386
>
> Ports status
> ------------
> WinCE: partially ok
> the old codebase + gob & saga engines seem to work with minor GUI
> issues due to the overlay code change
>
> PalmOS: some problems
> sky, simon, queen: ok
> scumm has global data problem
> gob is not tested yet
> BS1 is too slow (will not be included)
> BS2 is not aligment safe and cannot be ported (will not be included)
> saga is too slow in 68k mode (will not be included)
>
> DC: unknown
>
> PSP: ok but has 2 show-stopper bugs
> The PSP port is pretty much good to go
>
> EPOC: unknown
>
> GP32: not ready, will not be included
>
> MorphOS: unknown
>
> PS2: unknown (needs testing?)
>
>
>
> Eugene
>
>
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