[Scummvm-devel] kFeatureVirtualKeyboard

Marcus Comstedt marcus at mc.pp.se
Sat Oct 15 10:25:53 CEST 2005


Eugene Sandulenko <sev at scummvm.org> writes:

> Well... Actually we're in feature freeze mode. So please, try to stay
> away from bigger changes in last minute. We may just get not enough
> time to fix them. Though anyway there could be 0.8.1 as usual :)

I consider this a bugfix (which should not be affected by the FF),
since the feature was already there but not working well.  (I.e. the
keyboard was already automatically popping up, but at a bad time.)


> Also there are text input dialogs in saga and gob engines.

Yes, but they currently stay away from the virtual keyboard, so if you
change those _then_ it would be a new feature.  :-)


>> the Simon demo
>> How are you supposed to save in this
>> engine?
> Only at specific places in the game. Didn't play Simon much by myself
> though to tell you exactly where they are located.

Maybe I was unclear, but this is definitelty a misquote.  :-)
I was wondering specifically about BaSS, actually.  Looking at the
source code, it seems like you are supposed to press "?" (who came up
with that?), and this works under Linux, but not on the Dreamcast for
some reason. I'll have to investigate further.


  // Marcus






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