[Scummvm-devel] New cinE engine
Joost Peters
joostp at 7fc1.org
Thu Feb 23 01:40:01 CET 2006
Nice!
I've never played them, but they look like very interesting games.
I'm quite sure the company was named "Delphine" and not "Dolphin" though :)
Joost
Eugene Sandulenko wrote:
> Hi guys,
>
> first version of cinE engine has been committed today. The work has
> been done under the hood and we have our subteam which will support
> this engine. These are cyx, aquadran and sev.
>
> Now you may ask, what is it?
>
> It is first evolution of Cinematique engine from Dolphin software. It
> is used in games "Future Wars" and "Operation Stealth". Most
> development was done by cinE Team with Yaz0r as a lead developer. But
> in time development stalled, yaz got a job and thus became superbusy. I
> asked his permission to adopt his project, so it will not bite the dust
> and will be eventually finished. He kindly agreed to it and handed me
> all his materials which he produced during the development.
>
> Cyx was already part of cinE Team at later stages, so he will continue
> his work on the engine in ScummVM. Huge amount of conversion to our
> OSystem was performed by aquadran.
>
> There are English and French versions of each of 2 games, and code
> works with any of them. Just right now engine lacks proper
> autodetection and thus only English variants work flawlessly.
>
> Future Wars is completable, and its engine is basically completed too.
> Operation Stealth still has many glitches, lacks music, but is
> still playable.
>
> http://wiki.scummvm.org/index.php/Cine_TODO
>
> There is evolution 2 of Cinematique engine on which "Cruise for a
> Corpse" game was built on. It is still in active development by Yaz0r.
>
>
> Eugene
>
>
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