[Scummvm-devel] Simon the Sorcerer 1 (Amiga CD32 release)
Travis Howell
kirben at optusnet.com.au
Sat Jul 8 07:54:44 CEST 2006
From: "Hubert Maier" <raziel_nosgoth at web.de>
> i just wanted to ask if the problem regarding the gfx decoding has
> completely been
> dropped (taken out of bugtracker) and if this issue is likely to be never
> fixed?
>
> No offence, just asking, because i don't find the tracker item anymore and
> the
> Compatibility page tells nothing about this problem either.
>
> I wanted to ask what exactly is needed to fix/workaround it, i don't code
> myself,
> but am still in the community (Amiga), so maybe i'm lucky and find someone
> who COULD
> help.
> Also i remember stating one of the devs that one time an Amiga developer
> was in the
> forums, but disappeared (but maybe i'm mixing things up), again, maybe i
> can dig him out, or others knowing the same things you need to know to
> achieve something
The tracker item is still in the feature requests section at
http://sourceforge.net/tracker/index.php?func=detail&aid=932499&group_id=37116&atid=418823
The Amiga versions of Simon the Sorcerer 1 used planar RLE graphics, so
would need to add Amiga specific versions of the code used to unpack and
display the graphics. Specifically the code of vc10_depackColumn() and
drawImages() in engines/simon/vga.cpp of the ScummVM source code.
We have actually had help from an Amiga developer in the past, with other
sections of code. Stuart Caie provided the decruncher code for Amiga AGA/ECS
disk versions and the code for displaying of icon images in Amiga versions.
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