[Scummvm-devel] Release status. Jun 2nd
Eugene Sandulenko
sev at scummvm.org
Fri Jun 2 14:30:37 CEST 2006
Hi again,
I am worried that we haven't even started to discuss Sword DXA
compression and accented characters in GUI. Fingolfin, any word on
these?
It seems that we narrowed down problem on GUI startup, but it seems to
be still not fast. The problem is with slow malloc() calls on GP32 and
PS2 and my code used zillions of string constructors.
Question to resolve
===================
#1495080 SWORD: DXA compression
#1276480 GUI: Accented characters
Show stopper bugs
=================
#0000000 NEWS file. It should be synced with reality
#1490327 SIMON1DOS/TALKIE: Game Crash at Swampling's
#1481377 WINCE: savegame dialog doesn't redraw on view mode change
#1435134 SYMBIAN: Simon2 during Intro
#959001 ZAK: Can't give Annie the lighter in Katmandu
Nice to have fixed bugs
=======================
#1498221 KYRA1: Glitches when meeting Zanthia
#1496566 SAM: Minor Graphics Glitch in second encounter with flambee
#1481383 WINCE: MI2 cutscene sequence never ends
#1481375 WINCE: load and save dialogs are too large
#1479856 KYRA1: gfx glitch when dying on bridge
#1409244 KYRA1: GFX problems with ITALIAN floppy
#1327891 SCUMM/SMUSH: out of sync
#1303367 COMI: Cutscene, video and audio out of sync
#1193185 MI SEGA: Dialogue problem with Sega CD version
#1159581 ADLIB: Adlib Emulation doesn't Respect Volume Settings
#828860 SIMON1DOS/TALKIE: Chest disappears at Swampling's
Ports status
============
PalmOS: Problems with gob. All engines but sword1/2 will be included.
Dreamcast: No problems?
GP32: Performance problems in GUI
maemo: planned to be included, needs little more work
AmigaOS: test builds will be available soon
MorphOS:
PS2:
PSP: OK.
Symbian: OK.
WinCE: OK?
Eugene
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