[Scummvm-devel] Release status. Jun 2nd

Pawel Kolodziejski pablo at omega.xtr.net.pl
Fri Jun 2 16:39:51 CEST 2006


> Hi again,
>
> I am worried that we haven't even started to discuss Sword DXA
> compression and accented characters in GUI. Fingolfin, any word on
> these?
>
> It seems that we narrowed down problem on GUI startup, but it seems to
> be still not fast. The problem is with slow malloc() calls on GP32 and
> PS2 and my code used zillions of string constructors.
>
> Question to resolve
> ===================
> #1495080 SWORD: DXA compression
> #1276480 GUI: Accented characters
>
> Show stopper bugs
> =================
> #0000000 NEWS file. It should be synced with reality
> #1490327 SIMON1DOS/TALKIE: Game Crash at Swampling's
> #1481377 WINCE: savegame dialog doesn't redraw on view mode change
> #1435134 SYMBIAN: Simon2 during Intro
> #959001  ZAK: Can't give Annie the lighter in Katmandu
>
> Nice to have fixed bugs
> =======================
> #1498221 KYRA1: Glitches when meeting Zanthia
> #1496566 SAM: Minor Graphics Glitch in second encounter with flambee
> #1481383 WINCE: MI2 cutscene sequence never ends
> #1481375 WINCE: load and save dialogs are too large
> #1479856 KYRA1: gfx glitch when dying on bridge
> #1409244 KYRA1: GFX problems with ITALIAN floppy

> #1327891 SCUMM/SMUSH: out of sync
> #1303367 COMI: Cutscene, video and audio out of sync

out of sync will not be fixed at near future at least by me

> #1193185 MI SEGA: Dialogue problem with Sega CD version
> #1159581 ADLIB: Adlib Emulation doesn't Respect Volume Settings
> #828860  SIMON1DOS/TALKIE: Chest disappears at Swampling's
>
> Ports status
> ============
> PalmOS: Problems with gob. All engines but sword1/2 will be included.
> Dreamcast: No problems?
> GP32: Performance problems in GUI
> maemo: planned to be included, needs little more work
> AmigaOS: test builds will be available soon
> MorphOS:
> PS2:
> PSP: OK.
> Symbian: OK.
> WinCE: OK?
>
>
> Eugene
>
>
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>
>





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